I've made a set of classes to facilitate the use of ZenGL. It's called EasyZenGL. It proposes a TGame class to derive. Here you can download the library with Andru's example 1 to 5 translated into EasyZenGL, and a game demo, using Chipmunk physics integrated into TSprite class.
http://consume.o2switch.net/EasyZenGL.zip
Note : projects are in Lazarus format.
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