You have plenty of time, dude - I won't be able to upload it until about 8 hours from now ^_^. Can't check personal email until I get home, unfortunately.
You have plenty of time, dude - I won't be able to upload it until about 8 hours from now ^_^. Can't check personal email until I get home, unfortunately.
"All paid jobs absorb and degrade the mind."
<br />-- Aristotle
Here's the MD2 conversion: http://www.alistairkeys.co.uk/download/md2.zip (431K).
I got bored with the file sitting on my hard disc, so I uploaded it in an almost-fit-for-consumption-but-not-quite state :roll: It does the job, more or less.
I took the gametutorials.com structure (model, object...) and fleshed them out slightly into classes. However, they're not completely thought-out at present, so expect a few pieces of missing functionality. In particular, the texture + material stuff is rather unintegrated at the mo.
I'll upload the .OBJ loader some time soon - it's sitting there. I originally planned to release both formats at the same time, but took out the OBJ until I got it fixed up properly (still a bit of work to do).
The 3DS loader is done - but I've not finished the octree tutorial, so I don't know if it works! Also, it's not been updated to use the fledgling classes for models, etc. yet. I've still to "Delphi-ize" it and clean it up. Nonetheless, you can grab an early (and probably-not-compiling) version here: http://www.alistairkeys.co.uk/download/3ds_start.zip (13K)
"All paid jobs absorb and degrade the mind."
<br />-- Aristotle
Hi Alimonster,
I have just had to reformat my HD and reinstall Windoze so will get round to looking at you 3DS stuff tomorrow ( I hope ).
As anyone seen what format they use for Unreal Tournament 2003?
With full physics turned on they really look realistic when they get killed.
I would be interested in any information on the UT model format.
Only played the demo so far, but I am very impressed with the game so far.
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