Screenshots after eleven months of hard work (still in progress):
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RENDERING FEATURES (forward rendering):
Post-processing effects:
- Screen-Space Ambient Occlusion
- Depth of Field with auto-focus
- HDR with automatic Tone Mapping
- Light Scattering
- Vignette
- Fullscreen Blur (GLScene)
- Edge Blur
Optimization:
- Standard Frustum Culling (GLScene)
- Sphere Frustum Culling
- LOD textures
- DOV (dependent on the size of objects)
Mapping:
- Normal Mapping
- Bump Mapping
- Parallax Mapping
- Spherical Environment Mapping
- Procedural Mapping (metal)
- Shadow Mapping
Vertex operations:
- precomputed Vertex Ambient Occlusion
- precomputed Radiosity (in progress)
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