Results 1 to 10 of 70

Thread: 3D Gamecask Engine

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Screenshots after eleven months of hard work (still in progress):

    screenshot1
    screenshot2
    screenshot3
    screenshot4
    screenshot5
    screenshot6
    screenshot7
    screenshot8

    RENDERING FEATURES (forward rendering):

    Post-processing effects:
    - Screen-Space Ambient Occlusion
    - Depth of Field with auto-focus
    - HDR with automatic Tone Mapping
    - Light Scattering
    - Vignette
    - Fullscreen Blur (GLScene)
    - Edge Blur

    Optimization:
    - Standard Frustum Culling (GLScene)
    - Sphere Frustum Culling
    - LOD textures
    - DOV (dependent on the size of objects)

    Mapping:
    - Normal Mapping
    - Bump Mapping
    - Parallax Mapping
    - Spherical Environment Mapping
    - Procedural Mapping (metal)
    - Shadow Mapping

    Vertex operations:
    - precomputed Vertex Ambient Occlusion
    - precomputed Radiosity (in progress)
    Last edited by mobilus; 04-10-2011 at 02:24 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •