Here is the first experiment with Android where I mixed Java(creating main view and attaching GLSurfaceView) and Pascal(changing OpenGL ES states, rendering, etc.). Simple demo shows green rectangle with red border. On photo you can see Eclipse 3.7.1, FreePascal 2.5.1, Lazarus 0.9.31 and dirty LG Optimus One in my hands
Unfortunately there are many problems and FreePascal still not ready for Android(but I hope I will change my mind ). Just including some Unix-units will crash your app(and this prevent me to use timers, file operations, etc.), using cthreads will fail your linking stage. I will continue my work, but full port won't be soon, I guess.
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