Anyone tried the VGFX libraries from http://www.venomsoftware.de/index_main.htm?
I've downloaded them and the demo looks quite nice.
Anyone tried the VGFX libraries from http://www.venomsoftware.de/index_main.htm?
I've downloaded them and the demo looks quite nice.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
It'll take a bit of experimentation, but I think it will do nicely. Thanks for the link!
I've got a simple example working quite nicely. It takes awhile for the library to settle down on a refresh rate but then its pretty good.
I have spoken to the libraries creator and it is no longer supported in any way (he doens't even use FreePascal anymore).
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Then what is he using for his GL stuff? It looks cool, yet if it's not pascal...he doens't even use FreePascal anymore
He didn;t indicate what he was using.
I basically asked if he was going to add support for BMPs and JPGs and his response was:
I'm now trying SDL in FreePascal.Hello,
I received your online message via icq. VGFX was written in FPC
some years ago. I'm using neither VGFX nor FPC any more so if
someone wants to load jpeg files he should search for free jpeg
libraries for FPC. There is a ijl.dll (Intel JPEG Library) around which
is maybe also available with pascal/delphi headers. But you won't
find it on the Intel website cause it's obsolete. But google should
find it and maybe you find some pascal header for this dll.
Good luck !
venom
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Hmm... what about Graphics32?
Looks like its still part of the VCL and therefore possibly not an option for FreePascal. I havn't tried it yet because I am still trying to understand the freepascal language (some things just dont work quit the same).
It looks like it coold be really nice for things like screen savers where flicker free animation is nice but you wouldn;t really want to use OpenGL or DirectX.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Hello,
I read this thread accidentally cause someone wrote me an email,
asked some questions concerning VGFX and mentioned this forum.
What are you exactly looking for ? If you're searching a graphic
library for delphi/pascal I recommend looking for a hardware
accelerated one.
The thing is, I wrote my new 3D Engine VGFX_OpenGL (the successor of
VGFX) with the Visual C++ language component of Visual Studio .NET
2003 Professional. So I'm not able to make my new graphic library
available to the FPC/Delphi community as I did with VGFX.
I'm a little bit sad about this, cause I always liked the open source idea
and contributing stuff to the FPC/Delphi scene.
But I know a demo coder who writes his own OpenGL 2D/3D engines
like I do BUT still in FreePascal and not C++ ! I don't know if his
code is clean and the sources well written to suit as an open graphic
library...I also don't know if he even thinks about making them available
to the FPC community but I know he made some other tools available
so you could try and ask him.
His nickname is Toxie (Toxic Avenger) and his group is known as
AINC (Apocalypse Inc) => www.ainc.de
He is a friendly dude so it's worth a try if you're looking for a
hardware accelerated pascal graphic library
Best greetings,
venom
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