You know what. A simple article about making a save game and best practices would do it. It doesn't have to be some complicated over-bloated article with huge technical words/terms like methodology or some other fancy new programming technique. We have to appeal to new programmers or beginners to attract a whole new community. So do small and simple.
- How to make your own Save Game system. (just cover basics and how to structure the data so that it's easily readable upon reloading save games)
- How to make a simple RPG combat system. (just cover HP and basic stats (think Dragon Quest 1) and action list and do it as a text/terminal program)
- The basic Code structure for games. (cover basics, main game loop, separating things like graphics into procedures, initializing, deinitializing, reseting game state, etc)
as an example of 3.
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