I disagree with you. I myself am stil a newbie in game development (hasn't published any game jet) and my programing skils also arent very advanced.
When I found first article wich suposinlgy would teach me how to make my fist game in Delphi I hardly understood it. Reason for that is that at the time my programing skils were still quite bad. I still hasn't understand some basics at the time (namely classes and class inheritance). So even after reading that article for few times I still didn't knew how to make my own game. I only figured that out about a year later when I was reading another article about creating custom components (components heavilly rely on classes). Actually at that time I had no intention for writing games, becouse I thought they are out of my reach becouse of me lacking knowledge. If someone would have told me then that I requre proper knowledge of handling classes, today I might have already some game finished.
That's why I'm including this knowledge in my article becouse I suspect, that many potential game developers are turned away on the start, becouse they don't understand neccesary basics, and noone tels them that they have to.
Anywhay it is not neccesary that you always write about programing basics in your article, but atleast do point the readaer to another article wich would help him understand yours.
Also if we don't take atleast some time for teaching some programing, pepole might turn to other programing languages instead, becouse they might find other forums who do so.
The main reason why I decided to become programer becouse I wanted to make my own game similar to some other but much better (don't recal wich one). So basicaly if I wouln't be so stuborn by nature I would have already given up long time ago.
Bookmarks