Originally Posted by
Lifepower
You may not be able to change game world presentation, but you can use it in different layouts (e.g. world on top, hud on bottom, etc.). You can also design HUD with dynamic elements so that it can be presented in a variety of shapes to accommodate for different world positions.
DPI and PPI are exchangeable, so it's the same thing really. One issue is that not all high-DPI displays are properly configured in Windows, so you can see poor users reading tiny text on their 14'' laptop with 1920×1080 resolution, which is mainly due to poor application support. Properly handling different DPI scenarios requires having images in different sizes, or as you said, using larger images and downsizing them on the fly while drawing (use proper mipmapping and antialiasing settings for this). You don't need to create separate layout rather than using a dynamic layout where you automatically specify the size for each of the layers and the elements inside each layer are also automatically accommodated.
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