This doesn't depend on me, so As for performance moment it doesn't depend on genre of a game, it depends on fillrate, count of different objects on scene and many other details. And Hidden Object games or Match-3(as Dreams of a Geisha) are pretty dynamic sometimes, with a lot of objects and particles on screen. ZenGL is quite fast, but even with it you can always create some poor performance code, there is no magic solution for avoiding this
But main answer for "why there is no commercial platformers based on ZenGL" will be - such genre is not popular nowadays for commercial purpose(as a casual game). And considering that Pascal is not so popular and ZenGL popularity is much lower... I think you can make some conclusions
Bookmarks