ZenGL doesn't limit programmers in genres, so it can be anythingAny other ideas that could be done using ZenGL?
ZenGL doesn't limit programmers in genres, so it can be anythingAny other ideas that could be done using ZenGL?
Well true, though hidden object games don't really show off the game library's capabilities. Something like a platformer or another kind of action-based game would do better to prove it's effectiveness to make exciting games with it.
Have there been any successful attempts at this level of game performance on real hardware using ZenGL? I'm sure it's possible, but with only point and click games to guage it's performance... why not create a freeware game to promote such use?
...especially if you are selling licences for iOS and Android developers.
This doesn't depend on me, so As for performance moment it doesn't depend on genre of a game, it depends on fillrate, count of different objects on scene and many other details. And Hidden Object games or Match-3(as Dreams of a Geisha) are pretty dynamic sometimes, with a lot of objects and particles on screen. ZenGL is quite fast, but even with it you can always create some poor performance code, there is no magic solution for avoiding this
But main answer for "why there is no commercial platformers based on ZenGL" will be - such genre is not popular nowadays for commercial purpose(as a casual game). And considering that Pascal is not so popular and ZenGL popularity is much lower... I think you can make some conclusions
Last edited by Andru; 04-03-2012 at 12:53 PM.
Hmm... I dunno there are some platformers on iOS that seem to follow in that flavour of casual gaming the way it's interface works. League of Evil 1 & 2 for example are quite popular and you can take or leave them when and where you want. Levels aren't too big either so it's more of a casual game than a hardcore platformer like how they used to be on the consoles.
However yes, you cannot control who makes what with your game library. It sould be a huge boost though if someone did take full advantage of ZenGL's capabilities and made something exciting with it for mobile hardware. Even Windows or Mac as well too.
That screenshot reminds me of Project Moon 2 from the 2006 PGD Annual competition.
Dreams of a Geisha was released for iPhone and iPad! =)
iPhone : http://itunes.apple.com/us/app/dream...460180656?mt=8
iPad : http://itunes.apple.com/us/app/dream...459801505?mt=8
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Hi Will! I created the News Post but How do I publish it? It appears to me like "Not Published" but I don't see any Publish button!
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
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