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Thread: quad-engine

  1. #71
    Nope, it just loads in a moment for me. Maybe some DNS problems between our countries?
    Latest update was first public version.
    The new things to come is: new QuadShade Editor, Distance Field generation tool, distance field based fonts, C++ headers and many minor fixes and features.


    Here new quadshade look based on my own text-edit component:
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #72
    Nice! Sexy looking
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  3. #73
    PGD Staff code_glitch's Avatar
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    OMG - not more awesome looking stuff from the quad engine!?! How do you time-shift so well to get all that coded
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #74
    paul_nicholls tnx, cheers!

    code_glitch: yeah there are still problemm with time But I really like what I do and I keep going and going and going (like rabbit with enrgizer you know).
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #75
    Some progress over QuadShade:
    quadshade6.jpg
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #76
    Quote Originally Posted by Darthman View Post
    Some progress over QuadShade:
    Awesome! Your text-edit component is absolutely nice. Any chance for an open source version of that component? Maybe for Lazarus, too?
    Best regards,
    Cybermonkey

  7. #77
    Quote Originally Posted by Cybermonkey View Post
    Awesome! Your text-edit component is absolutely nice. Any chance for an open source version of that component? Maybe for Lazarus, too?
    Why do you need it? It now support only HLSL syntax highlight and hints. For other languages it needs at least another analizator class.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  8. #78
    Well, I thought it could be the starting point of a syntax highlight editor (component). On the other hand it would be nice if the component could read XML syntax files ... so one doesn't need to "hard code" the syntax highlight.
    Best regards,
    Cybermonkey

  9. #79
    For the universe sadness there is no real way to do a cool syntax hightlight with autocomplete and other tasty things without hardcode. Or maybe you can do it, but development of such kind of component will took extremely long time.
    Or maybe I'm wrong with it
    I give no guarantees but in the future there is a chance to go opensource. But certainly not now.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  10. #80
    Quote Originally Posted by Darthman View Post
    I give no guarantees but in the future there is a chance to go opensource. But certainly not now.
    Ok, good to know. Meanwhile I'll stick with TSynEdit ...
    Best regards,
    Cybermonkey

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