You can't get Turbo Delphi anymore.
But there is Lazarus and Delphi XE2 Starter Edition is a more reasonable purchase for an indie than the other editions.
I have a friend who makes pixelart for my games, so luckily gfx part of this problem is mostly non-existent. I know how to do some basic stuff, be it GIMP or a more pixelart-focused editor - so if I'm missing something, I can create some acceptably-looking placedholder. Or, I can always try asking another one of my friends.
For sounds, I sometimes use findsounds.com, but most of the time - my quite extensive .wav library taken from a lot of games, game mods et cetera, quite often edited using Audacity.
Music is the biggest bummer, as none of my friends really does anything in this field.
There are some sites that offers free resources. I use OpenGameArt to look for testing resources. They have a lot of nice resources, from graphics to music. Of course you should read the licenses for every resource you use.
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That's really quite impressive, thanks for your advice. I have Delphi 7 & 2007. So the compiler is already taken. For sound effects I'll try that Paul's recomendation (I must confess that a project to build a sound maker is on my todo list, also a sprite editor). For the graphics I'll go with the Gimp and an old tile editor made with Delphi (http://tilestudio.sourceforge.net/). For music I still didn't decide between mod, midi, mp3 or ogg.
I'm junior only on the forums, 20 years ago I was a student. Actually I develop comercial apps for the insurance and human resources business, but I have enough, need something more enjoyable and maybe could forget that I did that kind of boring crap.
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