Page 1 of 3 123 LastLast
Results 1 to 10 of 24

Thread: As Yet Unnamed Entry - RTS against 'the empire'

  1. #1
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45

    As Yet Unnamed Entry - RTS against 'the empire'

    Thats right folks, I'll be in this one - and its a bit cliche and a bit ambitious... Something like this:

    You and your followers know the truth behind some scandal and disagree with a world power of some sort. Your job, is to take them on and win to restore global peace. Think Advance wars with an RTS element here... So far, its 3 hours into the works, features a scrolling map, programmer art and the workings of unit queues with a menu screen... A few rather ugly screenies to satisfy anyone wondering how bad my 'programmer art' is :

    Screenshot.jpgScreenshot-1.jpgScreenshot-2.jpg

    As for 'will it run'... You will need:
    32mb of ram, an 800x600 32 bit display, OpenGl 2.1 (although 1.x MIGHT work), 400mhz of grunt and a mouse As for the mac theme... Its best I leave that one alone right

    Oh yeah, and its written with prometheus - even more improved after god knows how many LD entries XD
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    Wellcome to the contest!
    No signature provided yet.

  3. #3
    If you think your programmer art is bad, you haven't seen mine (which you you should see soon).

    RTS is interesting - hopefully not too ambitious -get those units rolling!

  4. #4
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Well, progress is being made... Code for some dialogs is under way, the launcher works and the building queue is in place... Now you can scroll around, right click any space and see available options Not bad... Time tog et to some content making and GUI design

    Screenshot.jpg

    Edit: Just a thought, but whats the view on recycling code from your own codebase for use in the PGD entry?
    Last edited by code_glitch; 12-04-2012 at 08:15 PM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  5. #5
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Wow, integrating some old code for window and control management to produce an interactive, 'dynamically generated' interface went better than expected... It still has some art and text from the old program but hey, the fundamentals are there right?

    Screenshot.jpg

    for those whom are curious, that window is made from a script file (this exact one as it where ):
    Code:
    #START#
    NX_ComplianceFlag=NX10x,NX166-S,NX166-X,NX166-W
    Visible=True
    Position.X=200
    Position.Y=300
    Id=StarInfoWindow
    Width=425
    Height=150
    BackgroundImage=data/NX166OUI/windowbackground.png
    Controls=12
    Control[1].Id=WindowName
    Control[1].X=2
    Control[1].Y=2
    Control[1].Type=103
    Control[1].Value=Star Information:
    Control[1].ControlColour.R=255
    Control[1].ControlColour.G=255
    Control[1].ControlColour.B=0
    Control[1].ControlColour.A=255
    Control[2].Id=Star_Name
    Control[2].X=200
    Control[2].Y=20
    Control[2].Type=103
    Control[2].Value=XYZ
    Control[2].ControlColour.R=255
    Control[2].ControlColour.G=255
    Control[2].ControlColour.B=0
    Control[2].ControlColour.A=255
    Control[3].Id=Star_Info_Name
    Control[3].X=2
    Control[3].Y=20
    Control[3].Type=103
    Control[3].Value=Star Name:
    Control[3].ControlColour.R=255
    Control[3].ControlColour.G=255
    Control[3].ControlColour.B=0
    Control[3].ControlColour.A=255
    Control[4].Id=Star_Info_Resources
    Control[4].X=2
    Control[4].Y=34
    Control[4].Type=103
    Control[4].Value=Resources:
    Control[4].ControlColour.R=255
    Control[4].ControlColour.G=255
    Control[4].ControlColour.B=0
    Control[4].ControlColour.A=255
    Control[5].Id=Star_Resources
    Control[5].X=200
    Control[5].Y=34
    Control[5].Type=103
    Control[5].Value=XYZ
    Control[5].ControlColour.R=255
    Control[5].ControlColour.G=255
    Control[5].ControlColour.B=0
    Control[5].ControlColour.A=255
    Control[6].Id=Star_Info_Industry
    Control[6].X=2
    Control[6].Y=46
    Control[6].Type=103
    Control[6].Value=Industry :
    Control[6].ControlColour.R=255
    Control[6].ControlColour.G=255
    Control[6].ControlColour.B=0
    Control[6].ControlColour.A=255
    Control[7].Id=Star_Industry
    Control[7].X=200
    Control[7].Y=46
    Control[7].Type=103
    Control[7].Value=XYZ
    Control[7].ControlColour.R=255
    Control[7].ControlColour.G=255
    Control[7].ControlColour.B=0
    Control[7].ControlColour.A=255
    Control[8].Id=Star_Info_Economy
    Control[8].X=2
    Control[8].Y=58
    Control[8].Type=103
    Control[8].Value=Economy  :
    Control[8].ControlColour.R=255
    Control[8].ControlColour.G=255
    Control[8].ControlColour.B=0
    Control[8].ControlColour.A=255
    Control[9].Id=Star_Economy
    Control[9].X=200
    Control[9].Y=58
    Control[9].Type=103
    Control[9].Value=XYZ
    Control[9].ControlColour.R=255
    Control[9].ControlColour.G=255
    Control[9].ControlColour.B=0
    Control[9].ControlColour.A=255
    Control[10].Id=Star_Info_Science
    Control[10].X=2
    Control[10].Y=70
    Control[10].Type=103
    Control[10].Value=Science  :
    Control[10].ControlColour.R=255
    Control[10].ControlColour.G=255
    Control[10].ControlColour.B=0
    Control[10].ControlColour.A=255
    Control[11].Id=Star_Science
    Control[11].X=200
    Control[11].Y=70
    Control[11].Type=103
    Control[11].Value=XYZ
    Control[11].ControlColour.R=255
    Control[11].ControlColour.G=255
    Control[11].ControlColour.B=0
    Control[11].ControlColour.A=255
    Control[12].Id=Star_Upgrade
    Control[12].X=2
    Control[12].Y=100
    Control[12].Width=360
    Control[12].Height=18
    Control[12].Type=101
    Control[12].Value=Star Upgrade Options
    Control[12].Action=NewWindow$data/StarUpgradeWindow.pcff1
    Control[12].ControlColour.R=255
    Control[12].ControlColour.G=255
    Control[12].ControlColour.B=255
    Control[12].ControlColour.A=255
    #END#
    Edit: Forgot to mention, dragging windows is ugly, and its clitchy but for such a short job, I'll call it progress
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  6. #6
    Nice! Any chance of a larger screenshot? The attached one is rather small to see all the details...
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  7. #7
    Quote Originally Posted by paul_nicholls View Post
    Nice! Any chance of a larger screenshot? The attached one is rather small to see all the details...
    I agree, and I've had the same outcome for my attached screen-shots too (they got downsized and blurred).

    @WILL: any chance of loosening up the restrictions for attached screen-shots?
    Hosting the image elsewhere is possible but will have other issues (dead links, no thumbnails...)

  8. #8
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Well another screenshot with some fixed bugs, a more appropriate interface and the working dialog system for making stuff... In HD since I linked to my public file on dropbox

    Last edited by code_glitch; 13-04-2012 at 01:52 PM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  9. #9
    Very nice!
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  10. #10
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Well, after a saturday off, and taking a break from some holiday homework, I got the ball rolling for an hour and got the script execution system for the window dialogs to do stuff with the game data... Its all in the console for now, but at least its all hooked up and working from a simple right click action anywhere on the map. Enjoy



    Its kind of hard to believe I'm now going to spend most of my time making content and scripts for this to run... Oh how I hate the annoying 'language' i developed for this -_-
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •