On Chrome, IE9 & iPad, it's very reactive, the HTML5 canvas is very well accelerated. In many ways, it could handle more complex stuff.
iPhone is smooth, but the game isn't designed for it, so you can't do much if you don't have tiny fingers
Not really, explosions are sprites, though when you fill up the map with missile towers, the missiles and explosion make up a particle system of some sort...Will you be using particle-systems?
Bookmarks