Got the title for my entry, got the idea (a tower defense), got a ready-made map editor (http://www.mapeditor.org/), got some ready-made tilesets (http://www.lostgarden.com/2006/02/25...-textures.html), but... that's about it!
Obviously towers, monsters, missiles & UI will be quickly-made programmer art...
Music & sounds may not happen, as finding good free ones takes a lot of time...
Target goals:
- At least 3 maps + a world map where you can journey between level maps ;-)
- HTML5 from Object Pascal via SmartMobileStudio/DWScript
- Chrome (desktop) and Safari (iPad) as primary platforms, + IE9 if time permits. Is that okay for the judges?
- 60 FPS, with lots of sprites and stuff on screen
Safari on Windows doesn't seem to have hardware acceleration, but if Safari on Mac should have it (but I don't have a Mac, so I can't test).
FireFox doesn't seem to have hardware acceleration (or it's not good), so it's out.
Attached is the first map, taken in Tiled, where I used a vector layer to define the monster's paths.
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