When it crashes and I hit break, it stops at this line:
Code:
method GameApplication.InitGame;
begin
FScreenWidth := cScreenWidth;
FScreenHeight := cScreenHeight;
FLevel := new GameLevel; **** <------------------- stops here --------- *******
FLevel.SetBounds(10,10,cTileWidth,cTileHeight);
FLevel.RegisterRenderTileRoutine(GameTile.cTileTheme_Earth ,@RenderTile_Ground);
FLevel.RegisterRenderTileRoutine(GameTile.cTileTheme_Air ,@RenderTile_Ground);
FLevel.RegisterRenderTileRoutine(GameTile.cTileTheme_Fire ,@RenderTile_Ground);
FLevel.RegisterRenderTileRoutine(GameTile.cTileTheme_Water ,@RenderTile_Ground);
end;
HELP!!!
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