I did the port mainly for the ARM android target, because I'm working on a commerical android game (for currenr midrange and highend ARM-based smartphones and tablets) in the moment, where I've needed it, see the few ARM inline assembler source parts of it.
And i've uploaded a new version now, which fixes a small bug in the codebook decoder (which had decline some few but non-corrupted oggs falsely), and where I've optimized the memory allocation stuff a bit.
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