Works fine. Windows 7 x64, Java 6u31.
Works fine. Windows 7 x64, Java 6u31.
Thanks guys! that is very reassuring
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Well, here is the latest screenshot - I am playing around with some graphics and precedurally created floating 'islands':
There some graphical glitches (borders between some tiles not meant to be there), and the half-circle at the bottom is supposed to be a smaller full circle (the player avatar!) haha
Rather primative ATM, but at least it is not just a blue box!!
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
In the screenshot, the brown color tiles are 'earth' element, the red ones 'fire', and the blue ones are 'air'
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Perhaps you could do a kind of game like Dangerous Dave. It was a simple platformer and it had 10 levels (or more, I think there were bonus levels). They were unique (and challenging).
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Well, I guess their 'properties' are that each type of element block island will have it's own type of enemy - an air island might have a wind elemental or fan for example, fire might have a laser tower or lava pool.
Just some ideas and thoughts so far...I haven't decided anything yet
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Very cool Paul! You were always pretty good with the vector style graphics.
Well you could create "chunks" that could be automatically matched up and then randomly placed upon loading of the level as an idea. That would "split the middle" for keeping a procedurally based level generator. Never seen it done for a platformer though. Would be a neat idea if you could pull it off.
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