Cool! Looking forward to seeing that!
Fair enough, but this is a problem I haven't had in other tower defense games. They generally have enough AI to realize if they can't catch a certain target and then turn in the opposite direction to focus on a new target, so that they're not rendered completely useless. Would you be able to add something like that, as an anti-frustration feature? Because the current behavior really is highly frustrating.That's by design actually, all towers have a turn rate, so you all placements "in range" are not equivalent in terms of aiming and rate of fire. :-)
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