Originally Posted by
phibermon
I believe that for commercial game development, pascal will one day be a viable choice in the financial sence but that won't happen until there are sufficiently advanced cross platform capable libraries to choose from. [....] The best thing that could happen at this stage is for one engine to rule them all, and in the darkness bind them. An engine that does so much for you, that it's just a pain in the ass to consider anything else. I think projects like GLScene are pretty close to that idea and I've seen some impressive engines here in the forums but it's like they've spent their experience points in different stats, and nobody has reached level 60 yet.
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