Originally Posted by
Eric
The same goes for just about every profession out there.
Not all of programming is art and science, arguably most of the programming jobs out there have more in common with repetitive factory jobs than with high tech, research and experimentation. This may be regrettable, but it's true, and that's true even in the game industry.
Just look at any AAA game title: you'll have maybe a handful of devs working on the hard parts of the game engine, on the core AI tech, while you'll have dozens working on scripts for the game levels, the game missions, the support tools for all the game assets and the back-office (not game related, but HR, sales, web servers etc.). Same goes for the artistic side btw, you'll have a few lead artists, and dozens that'll be working from specs with much less creative freedom.
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