Updated .zip files in the code.google site. SVN trunk gets updated more often though.

New:
- nxGame unit got a big kick-start. New "demo" is added called GameTemplate. This is a base of a game that use new game class, in compact and object oriented way. It handles framerate, input (keyboard and mouse), and modding folders. Basically you inherit your game from TGameHandler class, and override its GameLoop and Draw procedures. Even further, i'm inheriting it twice in the GameTemplate, to more clearly distinct graphics in its own unit, and game events in other.

And for modding, you can have multiple different mod-sets in your program folder. Using game.modPath to set, and game.GetPath() you can ask the system which path you need for each texture/sound/data-file etc. If mod-folder doesn't have certain file, then original is used.