THANK YOU VERY VERY MUCH!!! I did it, after spending my day here in front of the computer, checkin DraculLin-s Diablo demo, and your advice, I did it. I'm using a 2d map array to store my map, and using a second array of sprites that is
only as much as needed to fill my rendering surface 640x480 that is 20x15 of 32x32 tiles .
I'm attaching the code for review, please note the Layer buttons don't do anything at all...neither does the delete... a few of them edits are for debuging .... gona clean up the code, and read layers, then I'll play with using Sprites on this map
that actualy have animation , like water , lava ... or grass that moves....
Greetings
Robert
ps.: if you try it, please post FPS , on my machine it has 1100 FPS , Core 2 Duo 7500 , Geforce 250GTS , wonder what it does on slower rig....
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