Hmm... interesting question, but I don't think I'd have an issue with it. If you think about it. You make a game that has it's own AI, but you don't use any kind of strict Pascal syntax for the script, it's still a Pascal-made game.
Well I don't see a major issue with it as the majority of the code is/was Pascal, but if you did want to make it more "legit" as a Pascal entry then I suppose you could switch to PascalScript. You might even have made your engine better by adding support for another script language too.
Since there is no scoring and judges, I'd say that it should be a bit more relaxed too as long as Pascal is used as part of the game as well.
Well that makes 3.5!
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