He all,
After a long absence of any game programming I started a new little project today Its called Quick and Dirty FPS. It`s going to be very simple FPS multiplayer deathmatch game like Unreal Tournament or Quake 3 where the editing and levels are inspired by Minecraft. Unlike my previous projects with complex graphics etc this one is going to be as simple as possible Today I implemented:
- Basic editing
- Console with a simple scripting language
- Octree for rendering the maps
- Simple collision with the map geometry
- Skybox
Here is a little video
Some things I`m going to work on next:
- Optimise the rendering of the cubes
- Saving and loading of levels
- Static models to add to the basic geometry
- Per vertex lighting for the geometry
Regards,
Luuk
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