Thanks mate>>One last question what was the ttf editor you used?
Type Light 3.2
Thanks mate>>One last question what was the ttf editor you used?
Type Light 3.2
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
For some reason the video wasn't showing in the post. Only the link.
Here is my attempt...
Edit: Ok it worked, but I'll leave this one here so it's more visible!
BTW have you ever heard of Steam's Greelight project? I think you would do well on Steam as an indie Mr. Darthman! http://steamcommunity.com/greenlight/
Already have Steam Greenlight Submission Fee paid
I have 3 projects for it:
- Battery Eater 3
- Void Story
- Blast-off
cheers
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
No I didn't yet.
But Void Story will be published and then developen "on the fly" cause it will be free.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Quad engine goes 0.5.0
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Hey guys, is there anybody who use C# for gamedev? Can anybody test and give me some advices about my C# header for quad engine?
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
0.5.2 has been released.
New weight-independent lines, screenshot capturing and many more.
Your projects now in showcase
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Game below written by quad-engine user Bloov.
Conway's game of life developed by using pixel shaders.
Also developed modification with dying cells (cells dying after some number of generations).
Some clickable images:
Video:
Controls:
+/- - show/hide help
E - enable/disable additional effects (glow and some kind of aberration)
S - classical Conway's game of life
D - modification of game of life with dying cells
Q - draw Quad Engine logo
V - draw the vertical line
H - draw the horisontal line
C - clear the screen
Space - pause game
LMB - draw on screen
RMB - erase on screen
Link to download (with source code).
Last edited by Darthman; 05-05-2013 at 10:22 PM.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
WOW!
That looks verry cool
Bookmarks