Why not very usable on 3D models?
I tried these options and best seems to be toFitScale.
The other one blurs too much.
All my 3D models are just small "planes". For ped i created this:
2,2 is ofc too big for ped, it's just for testing purposes. Later it will be even smaller.Code:model.CreatePlane(2,2);
But loading NPOT textures from file seems to work fine.
Will try later how to supply img data from memory to it and how it renders them.
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