Quote Originally Posted by User137 View Post
toFitScale - Keeps pixel perfection but reserves more memory than QuadTexture, propably not very usable on 3D-models.
Why not very usable on 3D models?
I tried these options and best seems to be toFitScale.
The other one blurs too much.

All my 3D models are just small "planes". For ped i created this:
Code:
model.CreatePlane(2,2);
2,2 is ofc too big for ped, it's just for testing purposes. Later it will be even smaller.

But loading NPOT textures from file seems to work fine.
Will try later how to supply img data from memory to it and how it renders them.