Not so strange. Most games run better in FullScreen.
I suggest that you leave editor as it is since you actually don't realy need smoth movment in editor. But when you would be designing your game you would deffinitly do it in FullScreen mode.
But if you are prepared to do lot of work you could made Editor to work in FullScreen mode but for this you would need to recreate all VCL components in it and this is nowhere an easy job. I know since I'm trying to do something like this myself. I'm developing a library which would alow me to create VLC-like components which would be rendered by AsphyreSphinx graphic engine. And since 2D portion of AsphyreSphinx graphics engine isn't so different than Asphyre Extreme engine I could probably port my library to it also.
Speed of 15 in timer means that OnProcess will try to execute every 15 miliseconds which means aprox 66 times per second. You need to know that values in AsphyreTimer are just desired delays in miliseconds. And if Rendering takes to much time OnProcess would be executed more than once to catch up.
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