Hi Robert Kosek,

My texture unit can handle them, its just slow, maybe doesnt help putting it in a library, my class doesnt use TCollection or TCollectionItem, instead i just use TList, i find it a lot easier to use, because you can use pointers.
How ever i have problems with supporting jpegs with my class, it loads them fine, but when i load them they are inverted, i have written a function to rotate them but this only seems to work a the odd file and every other i get an access violation lol very strange, i dont have any other problems with my other formats saying that my units are never clean :s i probably have to sit down and go through it all some day..
My unit currently supports: Jpeg,tga,png,bmp,tif,rgb,rgba.

As for the pyshics engine, i was thinking that i can update the physics engine with only the polys in the view frustum, but im concerned that it would eat away memory doing it that way?!?