Originally Posted by
Dan
Code:
TSpineVertexData = packed record
x, y, u, v, r, g, b, a: Single;
end;
Is there any speed benefit in using single type for color channels? Because this takes 12 bytes less data per vertex:
Code:
TSpineVertexData = packed record
x, y, u, v: Single;
r, g, b, a: byte;
end;
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