Ok, that's probably the best way to go.Originally Posted by WILL
Well a lot of games did this in fact. Starcraft and Diablo are also examples.Originally Posted by WILL
I've also used this tecnique in "Nardo and the broken astronav" and in lots of unfinished games, but i didn't was very satisfied, becouse it have some drawbacks. For example if you want to change the angle of the camera you have to re-render everything. Also, it is difficoult to have elements changing in a model (for example, the same warrior with different weapons or armor). Lastly i found that working with it is annoing.. For example if you have to change a little on a model to get it better, you have to render all the model again. If you have to do it multiple times to get the right results, it's going to take a lot of time.
Over that, you can't have in game camera (rotating and zooming) with 2d
YesThe idea of a Fantasy RPG played like an X-COM/UFO type 'squad game' is rather exciting. Especially with the prospect of casting magic on top of that. I doubt that there is a game like that in existance right now. This would seem to be a rather unique idea.
But i was thinking this: in UFO you control a small "task force" of about 6-8 characters. Instead in a castle siege or in a field battle, you would want to use a whole army Will we have a medioeval "task force" ?
Ok, i think that this little discrepance can be ignored in this days.. Commercial games do it too :lol:
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