Thanks, but does it matter? I changed like you told me but it looks same.
But anyway, its good if somebody else with more knowledge takes a look at this.
User137
I know that nxPascal supports the stuff, but i wanted to work out "my own" so i understand what must be done to support and draw such textures normally.
Edit: wow, i just now noticed the example you made.
Thank you very much for this!!
Every bit of such thing helps and motivates me.
Thank you again!
So now if i apply the animated texture to 3D quad, it will still work?
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