Originally Posted by
Darkhog
Problem is that when checking for collision with one sprite (it's pixel-perfect by the way) I can't tell if part of sprite player is colliding with is spike or harmless object, hence two sprites per chunk - one for harmful things and other for harmless. Supposedly I could do like you are saying, but I'm too much of a n00b yet and I'm basically learning Allegro with this project so...
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