Originally Posted by
WILL
For myself, I've been working intensely with Paul Nicholls on our first commercial release that we hope to release to the OUYA this summer. It's very challenging and it has cost me some for artwork, music and development/testing harware, but seeing the game come together and running on a physical device as a great reward. I think more of us PGD-ers should get out there and start selling their great works. The mobile and console market has never been so open right to us now either!
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