Results 1 to 10 of 179

Thread: nxPascal

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #16
    I translated Simplex class from: http://staffwww.itn.liu.se/~stegu/si...plexNoise.java
    This is a noise generation algorithm, possibly more efficient than original Perlin noise. I have tested this to work with 2- to 4-dimensions on Lazarus and Delphi. Uploaded to SVN version, also viewable here:
    https://code.google.com/p/nxpascal/s...rc/nxNoise.pas
    This is quick screenshot from 4D-animation, on TBitmap:
    noise.jpg
    Fill rate is roughly 1250 point calculations per 1 millisecond. So even this small 400x300 screen is slightly laggy. However if purpose is to generate a game world, this is quite alot, i guess.

    Also uploaded demo zip with sources and win32 binary:
    https://docs.google.com/file/d/0B7FI...it?usp=sharing
    All related nxPascal files are included there, so it will compile even without rest of the library.
    Last edited by User137; 02-07-2013 at 09:46 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •