I chose blocky voxel style because I can make a game like this single handed, without a graphics guy similiar to retro 2d its easier to produce graphic content without serious skills when resolution is low. Plus it let's player to modify the world in a way that traditional 3d would make very difficult if not possible to implement. i think that at some point when there is a lot of games looking 'blocky' people will stop thinking about them in terms of minecraft clones but as an alternative to polygons
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