Quote Originally Posted by SilverWarior View Post
If you are looking for component/framework that will be able to render the STL file (commonly used in 3D printing) directly I don't think you will have much luck for that in gaming engines.
This is not my intention. I don't want it to read the STL and then generate a 3D object.

I'm looking for a component that would take simple scene parameters, a 3D object (in whatever format) and accept a limited amount of inputs, mainly mouse grab to rotate and mouse wheel to zoom.

I remember that some of the game engines/frameworks, I've tested through the years, contained a demo with just this. Some of them would also add a bit of rotation to said object.

If there isn't something as simple as this in a component form factor, I can just take one of those demos and use what i need.

My main issue is that I would like the 3D display to not need to control the entirety of a window and play nice with regular visual controls: specifically behave itself inside a TPanel.

So, again, many thanks for any help.