Do you know how many years I've been looking for tessellation lib I can compile in without using GLU? this is awesome!

Now you're versed in the techniques, can you give me some keywords or your thinking on how to make this viable for 3D geometry? I'm guessing a 3D lib for constructive solid geometry similar to what clipper does for 2D would be needed first?

I've studied the source to the GLU tesselator and I'm thinking of doing a pascal port so I can tessellate on platforms without GLU