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Thread: 2nd PGD Challenge Questions!

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  1. #1
    Can I use graphics or other free artworks from http://opengameart.org/? I am not a good graphic artist :-)

  2. #2
    Simple answer from that sites FAQ http://opengameart.org/content/faq
    The purpose of this site is to provide a solid (and hopefully ever-expanding) variety of high quality, freely licensed art, so that free/open source game developers can use it in their games.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Kapitany View Post
    Can I use graphics or other free artworks from http://opengameart.org/? I am not a good graphic artist :-)
    As long as the artwork is classified as public domain it should be fine. Just take care when using any artwork that is gathered on such sites does not actually infringe on other owner's IP. When using graphics from such sites, or purchasing it from other sites such as turbo squid or DAZ there should normally be some sort of written indication of it's license for use. This can help verify that you are safe to use it, much like that if you were to hire someone to make something custom for you or have a friend do it.

    When all is said and done, as long as your game's graphics don't infringe on another IP without permission it is safe to use in this competition. This rule is to safe-guard us from legal action, as we think it's only fair.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    Do I need to says something like "I'm invited and doing my game for PGD" or just do it and post?

    And second question - may I post screenshots, video or something else before competition ends?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    No, you don't need to state invitation, everyone is invited. As long as you upload something to the FTP server with the proper readme file with who you are and a contact email, AND it follows all the other basic requirements (Pascal, under 200MB, etc) then it counts as a submission.

    Yes you may post any screenshots or video you like. In fact we encourage it. Your submission entry into the competition, though created for it, is yours to do with as you like. We have no say, except that we get to show it off and use it and screenshots and video captures from it to help promote the community and future competitions.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    Ok, then I'm in.
    I have a great idea, a lot of time until competition ends and a big piece of will to do this. I will create topic here when I'll have something to show.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Darthman View Post
    Ok, then I'm in.
    I have a great idea, a lot of time until competition ends and a big piece of will to do this. I will create topic here when I'll have something to show.
    Sounds great, I can't wait to see what you and other will (or already have) start(ed) to show off.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    Is it a requirement to post source code too?

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by pitfiend View Post
    Is it a requirement to post source code too?
    You should give the rules a more thorough read, but no it is not required. Including source code is optional, but still highly encouraged.


    "OPEN SOURCE: We are letting the competitors choose to include source or not. This will allow the games created in this competition and their engines to be used for commercial use by their authors afterwards. The option is yours, but you don't have to include it to compete in this challenge."
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #10
    3RD PARTY LIBRARIES & API: 3rd party API and libraries are allowed based on availability of Pascal headers for them. The core of your game's engine must still be Pascal.

    3RD PARTY GAME ENGINES: The only 3rd party game engines allowed to be used in your entries are those made from Pascal or Object Pascal sources. Translated from C/C++ to Pascal projects are acceptable. However a significant amount of content including all graphics, dialog, music and sound must be replaced with that of either your own making or that which you are legally allowed to use for your game's release.
    I just want to be clear on your definition of a game engine. When you write game engine you are referring to an engine that e.g. is FPS were you basically just have to add game assets?
    I take that it is ok to use a general purpose game engine (im my case JMonkey) written in a different language, as long as the games specific logic is pascal-based?

    btw. Do the judges own gamepads?
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

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