Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I was playing around with Oxygene with an idea for entering this competition, but sometime in the last week I uninstalled something that took out WinSock and nothing could repair it. One program designed to remove malware caused my computer to crash during shut down, and it made Windows unbootable. I finally got my system up and running again this past week, but at this point it's not really feasible to play with a new toolset and hope to make the deadline. If I make any sort of game, it's going to be very small due to this whole situation + final exams.
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Jim McKeeth
@JimMcKeeth
Host of the Podcast at Delphi.org
Developer Evangelist with Embarcadero Technologies
My email: Is jim@ at my last name .org
Delphi.org - McKeeth.org - Embarcadero.com
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Ok, for good or bad, I have started a thread about my 2nd PGD Challenge entry called "Platformation"
http://www.pascalgamedevelopment.com...n-quot&p=84086
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I have no problem with this but must the journey force to elect the route? I mean, it's mandatory to offer more than one way to the player to select the one he wants? Or can it be only one route?
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It can be only one route, but this way you lose bonus points. You get bonus points if player can travel back and forth between places.
You do not have to allow for route/location selection, but as SilverWarior states, this limits your ability to take the bonus for allowing players to revisit locations within the same playthrough.
That said, design is up to you. If you feel that your game should have level/route/location selection then by all means add it if you are able, but if you are sure that it shouldn't have it then stick with your guns. Mind you, if you do have time for a story driven game in only 4 weeks plus a weekend then you and I should be working on a project together.
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