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  1. #1
    @SilverWarior:
    Yes, your are right. Graphics are for me the hardest part of a game and at this time i will not change them. Please move this thread to correct section. Thanks for playing, response and propositions, i will implement some of them.

    @Ñuño Martínez
    Thanks for testing with wine and response. Are your orbiting endless? And where happens this?

    I have to implement more
    - levels
    - animations
    - rotating circle (only changing graphics and positions)
    - shape (not rotating, math skill to low and with sdl to slow on console handhelds)
    - different doors
    - projectile turrets
    - rockets
    - hidden levels
    - .....
    Last edited by KidPaddle; 18-04-2012 at 06:15 AM.

  2. #2
    Doesn't work here (Windows 7)... below is the log

    Code:
    Starting game
    init screen
    audio not initialized
    hide mouse cursor
    engine init done
    load resource
    Division durch Null

  3. #3
    Strange, i have windows 7 64bit and we tested on different windows 7 computers (32 and 64 Bit). It seems to be, that the graphics couldn't be loaded, creating tiles need image width and height and i have no check, if loading failed. But first strange message is "audio not initialized" in log file. I'm using default SDL setup for audio and video. I will add more log output.

    Thomas
    Last edited by KidPaddle; 19-04-2012 at 07:06 AM. Reason: typo corrected

  4. #4
    Quote Originally Posted by KidPaddle View Post
    But first strange message is "audio not initialized" in log file.
    FWIW, I don't have any audio installed on this machine.

  5. #5
    Quote Originally Posted by KidPaddle View Post
    Please move this thread to correct section.
    Thread has been moved.

    Quote Originally Posted by KidPaddle View Post
    Graphics are for me the hardest part of a game and at this time i will not change them.
    It is same for me. That's why I'm putting much more efford into code part of my entry (hasn't even started making GUI).
    Anmywhay don't give up jet on participating in 2nd PGD challenge. There are stil two weeks of time and if in this time you manage to update your game to a pont so that it will fit into challenge rules go ahead and participate.
    Don't get me wrong I'm not forcing you to participate, do program at your pace, but by participating you get easy way fot many peepole to se your game, PGD challenge results and entries are posted on many programing and gaming forums. This way you get free advertising

    Besides having us more entries in 2nd PGD challenge will help advertise PGD as a comunity througout the web. This means bigger chances that even more pepole decide to join us and share their knowledge with us.

  6. #6
    Quote Originally Posted by KidPaddle View Post
    Thanks for testing with wine and response. Are your orbiting endless?
    No, I'm not. I finally fall to "ground" again after some travelling, most times near the place where I jumped from, so it's not actually an orbit but a travel around objects without touching them (i.e. Jules Verne's "Around the Moon" novel).

    Quote Originally Posted by KidPaddle View Post
    And where happens this?
    In some places when I jump after a run, specially when running in a "squared" shape. Actually it adds some challenge. In some puzzles I've used this to do longer jumps. I think you shouldn't change this, it's funny.
    Last edited by Ñuño Martínez; 18-04-2012 at 04:59 PM.
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  7. #7
    Something similar happened to me but instead of orbiting round one object I managed to make an 8 figure around two object before I fall down. And yes it was realy funny.

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Hey cool game. You could adapt this to the competition if you were to add that travel element and maybe mix up the "look/feel" of each location where the gameplay takes place. Not to just try to force games into the competition for the sake of numbers, but the more games that get submitted, the nicer the end result is for everyone.

    And even after the competition, don't give up on new game projects. Keep on creating, it's worth it! Try new game mechanics and ideas. That's the whole fun on making games after all.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9
    Cool and addictive game, good job!

    Runs fine in Windows XP, didn't tried it to Windows 7 ....

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