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Thread: S3M or MOD Pascal/Delphi player library with source code (no DLL/SO!)?

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  1. #1

  2. #2
    Quote Originally Posted by Andru View Post
    Useless, because it's Windows only.
    Man, it's source code. You can port it to your sinclair 48 if you want...

  3. #3
    Man, it's source code.
    Man, did you see that source code before telling me this? It uses windows.h and WinMM for sound output. Removing these units and adopting to something like OpenAL/etc. will take a lot of effort. So my opinion - it's absolutely useless, because of one more reason - paul_nicholls asked about simple solution for Pascal, not C/C++. I would understand if it had been just compilable, but rewriting a bunch of code in C/C++ - sorry, I(and everybody else, I think ) better find something really cross-platform, even if it written not in Pascal, but can be compiled and used
    Last edited by Andru; 01-03-2012 at 08:57 PM.

  4. #4
    Quote Originally Posted by Andru View Post
    Man, did you see that source code before telling me this? It uses windows.h and WinMM for sound output. Removing these units and adopting to something like OpenAL/etc. will take a lot of effort. So my opinion - it's absolutely useless, because of one more reason - paul_nicholls asked about simple solution for Pascal, not C/C++. I would understand if it had been just compilable, but rewriting a bunch of code in C/C++ - sorry, I(and everybody else, I think ) better find something really cross-platform, even if it written not in Pascal, but can be compiled and used
    mmm... sure it's a lot of work porting some code from c/c++, but in that source code you can found the basic to play xm files. a better solution can be found? yes, use the lib by BeRo. I only suggest another one. it didn't like you, sorry, I try my best to help with solutions.

  5. #5
    PGDCE Developer Carver413's Avatar
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    Quote Originally Posted by pitfiend View Post
    mmm... sure it's a lot of work porting some code from c/c++, but in that source code you can found the basic to play xm files. a better solution can be found? yes, use the lib by BeRo. I only suggest another one. it didn't like you, sorry, I try my best to help with solutions.
    well I suppose if you ported for us, that would be easy. and while your at it would mind porting this as well
    http://mary.dfki.de/
    I would really like to have this for my rpg engine if I ever get it done.

  6. #6
    I only suggest another one.
    And I only wrote my opinion about that source code. But your "Man, it's source code" made me to expand my answer, because I thought you don't understand how bad is situation with that source code for porting... Sorry if it was a bit harsh

    to play xm files
    And the topic is "S3M or MOD"...
    Last edited by Andru; 02-03-2012 at 05:58 AM.

  7. #7
    Quote Originally Posted by Carver413 View Post
    well I suppose if you ported for us, that would be easy. and while your at it would mind porting this as well
    http://mary.dfki.de/
    I would really like to have this for my rpg engine if I ever get it done.
    Sorry, I don't know Java, but I'm sure there was a text-to-speech component some where and it use the microsoft engine.

    Quote Originally Posted by Andru View Post
    And I only wrote my opinion about that source code. But your "Man, it's source code" made me to expand my answer, because I thought you don't understand how bad is situation with that source code for porting... Sorry if it was a bit harsh
    No problem. I think it is not that bad. Will try to port it when I have some free time.

    Quote Originally Posted by Andru View Post
    And the topic is "S3M or MOD"...
    Well, I remember when I used to play on Amiga, there only were mod files, then some clever people made some improvements to that format to include at first more channels, then better samples and finally more effects. Actually, the more complete format today is XM. The popular ones that survived until today are MOD, S3M, IT and XM. Basicly all of them are the same kind, tracked songs, each format has a few special features, but all of them has in common samples and track data. It has sense when you write a player to be able to play at least that 4 ones.

    One thing I miss is a good tracker on Windows (yes, I use that to develop).

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