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  1. #7
    Added all file links again, this time i also added compiled demos, they include media files needed to run them. Both Lazarus and Delphi versions for source code.

    Latest addition is framebuffer class of which 1 demo is about. A rotating cube which faces are showing the same screen of rotating cube which faces contain rotating cubes and... lol

    What else.. hmm i forgot to make a demo about nxSound, but you can see brief example in above message, it is at that simple level.

    The future:
    - Researching more on OBJ file format i discovered that it not only supports triangles but loading must also be able to use polygons. This was a setback to my 3D model code which i have to reorganize fundamentally. Something along the lines of TPolyModel and TTriModel would be still for triangles only. For gaming use, vertexarrays etc all must be triangles. Internal code will convert polygon models into triangle models and use normal generation where needed.
    (Knowing that i updated my old 3D editor for being able to load all OBJ models now, just nxEngine itself can't yet.)
    - UIEditor: I still have plans to make the component editing more like designing forms is in Delphi. Meaning you could select many items, drag them or change multiple properties at the time. I'm also not pleased with the layout.
    (- Possibly article of making simple program or game... make you know more about the engine )

    edit: I still don't know how i'd add musics. Looked into OpenAL playing but didn't get anything working. Tips?
    Last edited by User137; 05-08-2011 at 07:02 PM.

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