Sweet bro. Is this one running in SvPascal?
Sweet bro. Is this one running in SvPascal?
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
@paul_nicholls
No problem. Thank you for testing and sending the feedback.
Looking at the pic reminds me of a Star Castle type game I was working on some time ago. Wonder if I still have the sources. I love retro style games too BTW. Fond memories. I lost a many quarters playing Gyruss, Asteroids and others.
Keep going bro!
Last edited by simvector; 27-06-2011 at 09:31 PM.
I have managed to get my tunnel to move now - it was quite easy too!
http://fpc4gp2x.eonclash.com/downloa...ng_tunnel.html
I just stored an array of tunnel segement Z positions, and decreased those over time.
When the first segment goes past the near clipping plane I move all the segments in the array down one position and make the last one equal the second last one + a segment distance
PS. hey guys, when are we getting Pascal code tags?!?!Code:procedure TVectored.ScrollTunnel(const aTimeSlice: Single); var i: Integer; begin for i := cMaxTunnelRings - 1 downto 0 do FTunnelRingsZ[i] := FTunnelRingsZ[i] - cTunnelSpeed * aTimeSlice; if FTunnelRingsZ[0] < FGraphics3d.NearZ then // move tunnel rings forward and put 1st one in back begin for i := 1 to cMaxTunnelRings - 1 do FTunnelRingsZ[i - 1] := FTUnnelRingsZ[i]; FTunnelRingsZ[cMaxTunnelRings - 1] := FTunnelRingsZ[cMaxTunnelRings - 2] + cTunnelRingSpacing; end; end;
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Whoa. NICE!
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Have you thought about adding some lines to improve the feeling of depth like in Tempest?
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
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