Lookin' good Nuno! This work impresses me since before I've only seen game library stuff from you for the most part. Nice to see quality game dev, and resourceful stuff too.
And no, porting C++ to Object Pascal is perfectly legit.
Had some troubles but finally the game itself is finished so I started with the mission design. Here you have a view of the "Briefing Mission" screen:
The problem here is that Allegro's text drawing procedures corrupts the stack so I can't use them; note that I'm using last SVN-Work In Progress Allegro.pas. I had to create my own text drawing procedures.
Just what I said...
Last edited by Ñuño Martínez; 21-04-2012 at 05:57 PM.
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