Quote Originally Posted by Lifepower View Post
Yes. Examples on Windows have been precompiled in 32-bit, but on Linux they have been precompiled in 64-bit.

Linux support relies on TOpenGLControl from Lazarus components for creating GLX context. This means that multisampling settings don't work there yet and there could be some key weirdness when using GUI interfaces. The problem was that I couldn't find a way to extract X-window ID from Lazarus window handle to use proper GLX device. If someone knows how to do that, I can implement direct OpenGL context creation in native fashion.
Lifepower the windows isn't compiling with 32 bit ... the builds is 64 bit...