qtintf70.dll is missing
qtintf70.dll is missing
nice, i'd suggest adding 2 buttons for scrolling up and down z-levels
A new version (1.3.1) is available.
Downloads: https://sourceforge.net/projects/del...-voxel-editor/ (Windows Executable & full source code)
New features:
* Heighmap and terrain importing
* Copy/Paste front, back, left, right, top and down views
* Optimized OpenGL rendering (using technology from DelphiDoom's OpenGL renderer)
For Pascal Programmers:
Inside the vxe_mesh.pas file you can find the TVoxelMeshOptimizer class.
This class will optimize a (naive) voxel buffer (a plain 3-dimentional ARRAY - declared at voxels.pas file) to an optimized mesh structure (use the LoadVoxel() member function).
Then the mesh structure can be rendered with the RenderGL() member function.
Screenshots:
Last edited by Jimmy Valavanis; 14-11-2018 at 12:38 PM. Reason: Update lost image links
I don't see any source in the file.
Go here:
https://sourceforge.net/projects/del...D_VOXEL_1.3.1/
You'll see there's two files, one with the binaries and one with the source.
Last edited by Akira13; 22-10-2017 at 03:37 PM.
Thanks. Pretty confusing site that sourceforge.
I get 'Left side cannot be assigned to' in pngimage.pas line 2769:
Replacing pChar with pAnsiChar in whole file helps.Code:Byte(Dest^) := fOwner.GammaTable[pByte(Longint(Src) + 2)^]; inc(Dest);
Need also to comment out the third line
To get it working. After that compiles nice on Berlin 10.1Code:InitOpenGL; ReadExtensions; // ReadImplementationProperties;
Last edited by Thyandyr; 22-10-2017 at 06:18 PM.
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