Very nice program! I think I will copy your high scores management code.
The graphic input routine is also very useful. Where did you take these key values ? Aren't there constants declared somewhere for these values ?
Code:if (key <> 8) and (key <> 13) and (key <> 18432) and (key <> 19712) and (key <> 19200) and (key <> 20480) and (key <> 15104) and (key <> 15360)
By the way, maybe I can advertise my Lua interpreter in this case.
It's completely made with Free Pascal and the ptcgraph unit. You can find it on the following site: http://cmlua.retrogamecoding.org/
Here's a little demonstation
Best regards,
Cybermonkey
No you should create a new thread in "Your projects" section for this instead. Post about LUA interpreter is actually off-topic in here and will thus probably be overlooked by most people.
By creating a separate thread you maximize the chance for other people to learn about the existence of your LUA interpreter. And I think several members of PGD will be very interested in it since they have desire to add LUA scripting support to their games/game engines.
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